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5d30: Rocket object attributes.
Bytes(n) Variable
0 Movement: $09=on pad, $0A=up, $0B=down
1 X Position (pixels)
2 Y Position (pixels) (base module)
3 Colour Attribute
4 Modules on Pad: $01 (new level default) to $03
5 Fuel Pods collected: 0-6
6 Unused
7 Always $1C
5d30 defb $00,$00,$00,$00,$00,$00,$00,$00
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