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5dc0: Temporary actor state.
Many actor routines use this to hold state temporarily during updates.
Bytes(n) Variable
0 X location
1 Y location
2 Movement direction
3 Height (pixels)
4 Width (tiles)
5 Current sprite height value (?)
6 Sprite GFX data height value (?)
7 Unknown flying movement/direction (used only for Jetman?)
5dc0 defb $00,$00,$00,$00,$00,$00,$00,$00
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