jetpac
Data
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5dc0: Temporary actor state.
Many actor routines use this to hold state temporarily during updates.
Bytes(n)
Variable
0
X location
1
Y location
2
Movement direction
3
Height (pixels)
4
Width (tiles)
5
Current sprite height value (?)
6
Sprite GFX data height value (?)
7
Unknown flying movement/direction (used only for Jetman?)
5dc0
defb $00,$00,$00,$00,$00,$00,$00,$00
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