| jetpac | Data | 
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16-bit counter starting at 0x0000 and counting +1 (each time a sprite is moved or redrawn?), although sometimes it will increment +2. This continues until the whole game is over - for both 1 and 2 player games. Counter loops around after reaching 0xFFFF.
 
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| 5dcc | defw $0000 | |||
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