jetpac | Routines |
Prev: 6690 | Up: Map | Next: 66d0 |
|
||||||||
66b4 | call $72ef | Update Actor position direction | ||||||
66b7 | inc (ix+$02) | Increment Y position | ||||||
66ba | call $67b6 | Thruster SFX | ||||||
66bd | call $6632 | Animate rocket flame sprites | ||||||
66c0 | ld a,(ix+$02) | Check if rocket has landed | ||||||
66c3 | cp $b7 | |||||||
66c5 | jr c,$66fc | Update rocket colour if not (and RET) | ||||||
Rocket has landed!
|
||||||||
66c7 | ld (ix+$00),$09 | Set Rocket "move" state to default (on pad) | ||||||
66cb | call $6174 | Initialise the player state | ||||||
66ce | jr $66fc | Update rocket colour (and RET) |
Prev: 6690 | Up: Map | Next: 66d0 |