| jetpac | Routines | 
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| 66b4 | call $72ef | Update Actor position direction | ||||||
| 66b7 | inc (ix+$02) | Increment Y position | ||||||
| 66ba | call $67b6 | Thruster SFX | ||||||
| 66bd | call $6632 | Animate rocket flame sprites | ||||||
| 66c0 | ld a,(ix+$02) | Check if rocket has landed | ||||||
| 66c3 | cp $b7 | |||||||
| 66c5 | jr c,$66fc | Update rocket colour if not (and RET) | ||||||
| 
 
Rocket has landed!
 
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| 66c7 | ld (ix+$00),$09 | Set Rocket "move" state to default (on pad) | ||||||
| 66cb | call $6174 | Initialise the player state | ||||||
| 66ce | jr $66fc | Update rocket colour (and RET) | ||||||
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