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6f23: Get address to sprite pixel data then copy to the buffer.
Used by the routine at 6f2a.
Input
HL Offset address in sprite lookup table.
Output
HL Pointer to pixel data block.
6f23 push hl
6f24 push de
6f25 push bc
6f26 ld a,(hl) HL=sprite address from lookup table
6f27 inc hl
6f28 ld h,(hl)
6f29 ld l,a
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