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5d40: Current Collectible object.
Used for the middle ship module at level start, then only collectibles. The "state" field is not used for collectibles (remains $00).
Bytes(n) Variable
0 Type: $00=Unused, $04=Rocket, $0E=Collectible
1 X Position (pixels)
2 Y Position (pixels)
3 Colour Attribute
4 State: 1=new, 3=collected, 5=free-fall, 7=dropped
5 Unused
6 Sprite jump table offset
7 Sprite Height
5d40 defb $00,$00,$00,$00,$00,$00,$00,$00
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