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5d48: Thruster/Explosion animation sprite state.
Holds the sprite state for the current animation frame being displayed for Jetman's jetpac thruster "smoke". Note: each animation loop uses a (random) two colour pair from the 4 possible colours.
Bytes(n) Variable
0 Animating: 00=no, 03=anim done, 08=animating
1 Last Jetman X location
2 Last Jetman Y location
3 Colour: Red, Magenta, Yellow, White
4 Frame: 0-7
5 Unused
6 Unknown (set to $03 on first use)
7 Unused
5d48 defb $00,$00,$00,$00,$00,$00,$00,$00
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