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5d50: Alien state objects.
There are a maximum of 6 aliens on the screen at one time, and those states are stored here in this data block. See Jetman object for more details.
Bytes(n) Variable
00 Direction
01 X location (pixels)
02 Y location (pixels)
03 Colour attribute
04 Moving direction
05 X Speed (default: $04)
06 Y Speed
07 Sprite Height
5d50 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #1
5d58 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #2
5d60 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #3
5d68 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #4
5d70 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #5
5d78 defb $00,$00,$00,$00,$00,$00,$00,$00 slot #6
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