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5d80: Jetman exploding animation object.
Holds the sprite state for the current animation frame being displayed for the explosion sprite when Jetman is killed. Note: each animation loop uses a (random) two colour pair from the 4 possible colours.
Bytes(n) Variable
0 Animating: 00=no, 08=yes
1 Jetman X location (pixels)
2 Jetman Y location (pixels)
3 Colour: Red, Magenta, Yellow, White
4 Frame: 0-7
5 State (set=animating)
6 Jetman direction
7 Unused
5d80 defb $00,$00,$00,$00,$00,$00,$00,$00
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