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6eef: Initialise rocket build state for new level.
After initialising, sprites are copied to the first pair of buffers. Used by the routine at 68f2.
Output
A New Jetman module connect status.
6eef ld bc,$0002 BC=sprite count
6ef2 ld a,$04 Start of new level rocket state
6ef4 ld ($5dd3),a
6ef7 xor a Used to reset Jetman module connect status
6ef8 jr $6f20
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