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6f16: Set the rocket building state on Jetman.
After initialising the states, the sprites are then copied to the second pair of buffers. Used by the routine at 68f2.
6f16 ld bc,$0002 BC=sprite count
6f19 ld a,$04 Redundant opcode
6f1b ld a,($5dd3) Redundant entry point for old code at 6F31
6f1e ld a,$01 Will set Jetman module connect status
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