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72ab: Move an actor's sprite to it's current position.
The IX register can point to one of the actor object types: `jetman_direction`, `item_state`, or one of the 6 `alien_states`.
Used by the routine at 7204.
Input
IX actor object.
72ab ld a,(ix+$01) A=X position
72ae and $06
72b0 ld c,a
72b1 ld a,(ix+$00) A=sprite header byte
72b4 jr $7292 Get sprite address
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