jetpac | Routines |
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Calculates the new address for writing a sprite pixel, in an upward direction, taking into consideration the screen memory layout.
Used by the routine at 7705.
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72b6 | dec h | Decrement H to move up one pixel on screen | ||||||||||
72b7 | ld a,h | |||||||||||
72b8 | and $07 | |||||||||||
72ba | cp $07 | Has a character line been crossed? | ||||||||||
72bc | ret nz | If not, return | ||||||||||
72bd | ld a,l | else subtract 32 from L | ||||||||||
72be | sub $20 | |||||||||||
72c0 | ld l,a | |||||||||||
72c1 | and $e0 | |||||||||||
72c3 | cp $e0 | Has a new section of the screen been crossed? | ||||||||||
72c5 | ret z | Return if not | ||||||||||
72c6 | ld a,h | |||||||||||
72c7 | add a,$08 | |||||||||||
72c9 | ld h,a | |||||||||||
72ca | ret |
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